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| TBEAC || Teleport Beacon || [[File:tag_item_teleport.png|alt=Item]] || After placing and activating this local-warp boey, the user can then teleport back to it when triggered again. Practical for quickly backtracking large spaces, or escaping a deadly situation. || $10 || - || 1 |
| TBEAC || Teleport Beacon || [[File:tag_item_teleport.png|alt=Item]] || After placing and activating this local-warp boey, the user can then teleport back to it when triggered again. Practical for quickly backtracking large spaces, or escaping a deadly situation. || $10 || - || 1 |
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Revision as of 17:59, 4 November 2016
Items are the secondary part of the player's loadout in Cryptark. The default chassis allows for four items to be equipped at one time.
Functionality varies significantly from item to item, offering offensive, defensive, and utility benefits. At the game's outset, the player possesses the appropriate licenses for only a small selection of items; the rest of the selection will be progressively unlocked upon finding and accessing Tech Advances.
The default controller mapping has one item mapped to each of the cardinal directions on the D-pad.
The following is a list of Items in the game Cryptark.
List of Item Types
Name | Short Name | Icon | Description | Price | Duration | Quantity |
---|---|---|---|---|---|---|
ALURE | Alarm Lure | This remotely triggered device mimics the signal of an alien distress alarm, drawing enemies towards it. Perfect bait for a well laid trap. | $5 | - | 1 | |
NUKE | Nuclear Demolition Charge | This miniaturized nuclear explosive must be manually armed and will detonate after 5 seconds, immolating anything caught within the blast-zone. | $15 | - | 1 | |
RNUKE | Remote Nuclear Demolition Charge | This miniaturized nuclear explosive must be manually armed but can be remotely detonated at any time, immolating anything caught within the blast-zone. | $18 | - | 1 | |
EMP-F | EMP Field | Once activated, this emitter will bathe an area in a pulse field for several seconds, deactivating any enemy drones trapped inside. | $5 | - | 1 | |
AEGIS | Aegis Shell | This emergency energy shield has a one-shot power cell, but will protect the wearer from all directions for 5 seconds as well as allow their own weapons to fire through it. | $25 | 5 | 1 | |
FIX-5 | Hull Repair | This automated field-repair kit quickly deploys pressure-seal-foam, nano-platelets and emergency ribbing to maintain hull integrity until more permanent repairs can be made in hangar. This standard kit restores 5 points of hull strength. | $10 | - | 1 | |
FIX10 | Hull Repair Large | This automated field-repair kit quickly deploys pressure-seal-foam, nano-platelets and emergency ribbing to maintain hull integrity until more permanent repairs can be made in hangar. This deluxe kit restores 10 points of hull strength. | $30 | - | 1 | |
FIX-5 | Hull Repair 3 Pack | This automated field-repair kit quickly deploys pressure-seal-foam, nano-platelets and emergency ribbing to maintain hull integrity until more permanent repairs can be made in hangar. This pack of 3 standard kits restore 5 points of hull strength. | $50 | - | 3 | |
FIX-2 | Hull Repair Small | This automated field-repair kit quickly deploys pressure-seal-foam, nano-platelets and emergency ribbing to maintain hull integrity until more permanent repairs can be made in hangar. This small kit restores 2 points of hull strength. | $5 | - | 1 | |
CLOAK | Cloaking Weave | When activated with its one-shot power cell, this optical camouflage renders the wearer invisible to most visual and infrared spectrums. | $8 | 20 | 1 | |
KEY | Key Code | Reverse engineered from alien software, this generated key code virus will bypass the lock of a single secured door or airlock. | $8 | - | 1 | |
BUFER | Kinetic Buffer | Consisting of a predictive controller and compensation thrusters, this device drastically reduces the impact of explosives and blows in combat. The wearer is able to maintain their position and isn't knocked off course. Passive Item. | $25 | 0 | 1 | |
KNOCK | Knockback Canisters | This pack of compressed gas canisters can be individually blown to push away nearby enemies and change the course of incoming projectiles. | $5 | - | 3 | |
MINES | Mine Rack | This cassette rack of high explosive proximity mines can be deployed to quickly create a minefield and entrap enemies. | $15 | - | 4 | |
LOADR | Speed Loader | By replacing receiver and feed-belt parts with superior aftermarket brands and modifications, the rate of fire of all equipped weapons is increased by 10%. Passive Item. | $15 | 0 | 1 | |
BARRL | Precision Barrels | Swapping inferior stock gunbarrels with precision tooled replacements allows all equipped weapons to increase their accuracy and projectile velocity by 20%. Passive item. | $15 | 0 | 1 | |
NONE | None | $0 | - | 0 | ||
QAMMO | Quality Ammunition | Hand crafted by monastic bullet farmers, these top-shelf munitions increase the damage of all equipped weapons by 20%. Passive item. | $25 | 0 | 1 | |
SENSR | Sensor Suite | Deep-wave radar receptors and an advanced 'mole-bat' tunneling processor allow this sensor package to reveal a wider area when faced with an enemy Jammer System. Passive item. | $8 | - | 0 | |
NITRO | Nitrus-Oxide Fuel | Popular with suicidal skiff racers, this high yield rocket juice temporarily gives 40% increased speed to suit thrusters. | $8 | 15 | 3 | |
TBEAC | Teleport Beacon | After placing and activating this local-warp boey, the user can then teleport back to it when triggered again. Practical for quickly backtracking large spaces, or escaping a deadly situation. | $10 | - | 1 |