Pioneer Suits

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The Pioneer Suit is the player avatar within the game; a medium-sized mechanized power suit used in a variety of roles.

Initially, the player only has access to the basic Gunhead Pioneer; additional Suits and paint jobs can be unlocked by collecting and spending Artifacts, which are found during the course of Campaign and Rogue mode gameplay. Unlocking a new suit costs 2 Artifacts, and unlocking a new paint job costs 1 Artifact.

Each Pioneer has a unique active ability and starting loadout. Whilst the loadout can be customized during the course of the Campaign and Rogue modes, the unique active ability is fixed and cannot be changed. Certain Pioneers have extra passive abilities as well.


A Gunhead, in Warshark colours.

This dependable military combat exosuit has served with distinction for decades. Though replaced by newer models, the Gunhead is still favoured by mercenary and pirate organizations for its modular components and large catalogue of aftermarket parts.

  • Active: BOOST JET - Quickly dodge incoming projectiles.
  • Passives: None

The Gunhead's default loadout is 1x MMG, 1x Spike Driver, 1x Shield Generator, 1x HE Grenade Launcher, and 1x FIX-5 repair kit.

The Gunhead is the only suit available when starting the game.


A Rook, in the Oskar paint scheme.

This heavy law enforcement exosuit was developed to assist boarding teams in busting armed smuggling ships. After a streak of ill-fated police raids, captured suits started appearing regularly on the black market. In addition to its sturdy frame, the Rook features a powerful shield generator.

  • Active: BLOCKADE SHIELD - Full encasement shielding at the cost of mobility.
  • Passives: Kinetic Buffer (Reduced impact from attacks and explosives)

The Rook's default loadout is 1x Shotgun, 1x Tractor Beam, 1x Burst MMG, 1x Sticky Grenade Launcher, 1x FIX-5 repair kit, and an EMP pulse generator.


An unpainted Rental Jennet.

Originally a civilian recreational chassis; this popular suit is easily modified for combat operations and is commonly seen in insurgent forces. While it lacks the weapon hardpoints available on military models, its robust frame is able to carry additional equipment with ease.

  • Active: KNOCKBACK PULSE - Push away incoming enemies and projectiles.
  • Passives: Extra Baggage (6 Item Slots), Civilian Chassis (2 Weapon Slots), Quality Ammo (+20% Weapon Damage)

The Jennet's default loadout is 1x Burst HMG, 1x Mortar, 1x FIX-5 repair kit, 1x Remote Nuke, and 2x Deployable Turrets.


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Invented by disgruntled corporate workers, this aggressive suit type was widely used by rioters for its heavy firepower and mobility in labyrinthine asteroid mines. It carries a volatile tank of compressed incendiary ore, which it is able to dump and ignite as a crudely effective afterburner weapon.

  • Active: AFTERBURNER - Continuous boost that projects damaging flames.
  • Passives: Hazard Coating (Immunity to Fire & Slime Damage)

The Salamander's default loadout is 1x Flamethrower, 1x Saw, 1x Shield, 1x Slime Mortar, 1x FIX-2 repair kit, and 10x Mines.


An Intruder, in the Deniable Ops scheme.

This slim infiltration unit has found underground success with warring corporations for its clandestine abilities. Though not armoured for prolonged combat, it is equipped with stealth gadgets and a short ranged teleporter; allowing canny pilots to slip through weak spots in defences.

  • Active: TRANSLOCATOR - Launchable short-range teleport beacon.
  • Passives: Slight Frame (Max 5 Hull), Lockpick (Can open locked doors without a key)

The Intruder's default loadout is 1x Hushpuppy, 1x EMP Blaster, 1x Reflector Shield, 1x Remote Grenade Launcher, 1x FIX-2 repair kit, and a Cloaking Device.


A PDX-40 in Institute colours.

This prototype superiority unit never made it to full production due to safety concerns. Housed inside its blocky armoured casing is an advanced cogitational array that feeds combat information directly to the Pilot via neural plugs. In effect, the reflex time of the Pilot is greatly increased, but prolonged usage can lead to temporal dissociation.

  • Active: REFLEX ARRAY - Activate to temporarily slow down time.
  • Passives: None

The PDX-40's default loadout is 1x Recycler Cannon, 1x Javelin Launcher, 1x Quick Shield, 1x HE Rocket Launcher, and 1x FIX-2 repair kit.


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A favoured chassis for hyperlane racers and bank jackers, this suit features a short range teleportation projector, allowing it to bore small wormholes through realspace. This weaponized model has replaced much of its hot-rodded power plant for weapon bays, trading speed for firepower.

  • Active: PHASE TUNNELER - Activate to jump a short distance, even through walls.
  • Passives: None

The Weevil's default loadout is 1x Pulsar, 1x Spike Driver, 1x Rail Cannon, 1x Frag Grenade Launcher, and 1x FIX-5 repair kit.