mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
Shields are equipped in the same way [[weapons]] are, to one of the player's main chassis hardpoints, but offer defensive rather than offensive capabilities. |
Shields are equipped in the same way [[weapons]] are, to one of the player's main chassis hardpoints, but offer defensive rather than offensive capabilities. |
||
− | Each shield has a strength that determines how much damage it can absorb before being depleted and needing time to refill. Until a shield has |
+ | Each shield has a strength that determines how much damage it can absorb before being depleted and needing time to refill. Until a shield has refilled fully, it cannot be redeployed. |
==List of Shields== |
==List of Shields== |
Revision as of 02:37, 4 September 2015
Shields are equipped in the same way weapons are, to one of the player's main chassis hardpoints, but offer defensive rather than offensive capabilities.
Each shield has a strength that determines how much damage it can absorb before being depleted and needing time to refill. Until a shield has refilled fully, it cannot be redeployed.