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The class of a given ship in [[Cryptark]] determines what [[enemies]] and [[systems]] may be present on that ship. |
The class of a given ship in [[Cryptark]] determines what [[enemies]] and [[systems]] may be present on that ship. |
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− | Certain ship classes may have synergies between systems that make them particularly difficult to defeat. |
+ | Certain ship classes may have synergies between systems that make them particularly difficult to defeat. |
+ | |||
+ | As the number of systems increases with a ship's difficulty level, not all possible systems may appear on a given ship. |
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==List of Ship Classes== |
==List of Ship Classes== |
Revision as of 02:52, 4 September 2015
The class of a given ship in Cryptark determines what enemies and systems may be present on that ship.
Certain ship classes may have synergies between systems that make them particularly difficult to defeat.
As the number of systems increases with a ship's difficulty level, not all possible systems may appear on a given ship.
List of Ship Classes
Name | Description | Enemies | Possible Systems |
---|---|---|---|
Automated | Designed to function with only a skeleton crew, this ship relies almost exclusively on sentries for its defense. | Bomber, Jackal, Spikedog, Heavy Sentinel, Picket, Jockey, Flak Turret, | Failsafe, Sentry System, Flak Controller, Shield System, Door System, Alarm System, Repair System, Signal Jammer System, |
Cloaker | Jammer systems are always present in these ships, blocking any scans until destroyed. | Bomber, Jackal, Spikedog, Picket, Jockey, | Signal Jammer System, Door System, Drone Factory, Sentry System, Shield System, Alarm System, Repair System, Juggernaut Factory, |
Factorious | An automated drone production ship. Lightly defended until a sufficient force can be manufactured. | Bomber, Jackal, Heavy Sentinel, Tattletale, Picket, Jockey, | Drone Factory, Sentry System, Alarm System, Shield System, Door System, Repair System, Drone Armoring, Signal Jammer System, |
Hazardous | This ship has fallen into heavy disrepair, but remains protected by its hardiest drones. | Bully, Bomber, Slimer, Sawblade, Picket, Jockey, | Juggernaut Factory, Sentry System, Shield System, Alarm System, Tanker System, Drone Factory, Door System, Repair System, Drone Armoring, Signal Jammer System, |
Mothership | The final ship. | Bomber, Jackal, Spikedog, Picket, Jockey, Flak Turret, | Core, Shield System, Alarm System, Sentry System, Drone Factory, Juggernaut Factory, Door System, Repair System, Signal Jammer System, Flak Controller, Tanker System, |
Drone Carrier | Built for streamlined deployment of drones with rapidly manufactured reinforcements. | Bully, Bomber, Jackal, Sawblade, Heavy Sentinel, Spikedog, | Drone Factory, Alarm System, Shield System, Door System, Drone Armoring, Repair System, Juggernaut Factory, Signal Jammer System, |
Reconstruct | With two repair systems these ships require quick action to obtain. | Bomber, Mr. Fixit, Jackal, Spikedog, Heavy Sentinel, Picket, Jockey, | Repair System, Door System, Drone Factory, Sentry System, Shield System, Alarm System, Juggernaut Factory, |
Scrapyard | Conspicuously missing its crew, this ship is overrun with sawdogs and sawblades, and in heavy disrepair. | Bully, Spikedog, Sawblade, Heavy Sentinel, Seeker Launcher, Mr. Fixit, Picket, | Sentry System, Alarm System, Shield System, Door System, Repair System, Drone Armoring, Drone Factory, |
Warship | Well-rounded ship designed for combat versatility. | Bomber, Jackal, Spikedog, Heavy Sentinel, Seeker Launcher, Picket, Jockey, | Shield System, Door System, Sentry System, Alarm System, Drone Factory, Repair System, Juggernaut Factory, Signal Jammer System, |