Name |
Short Name |
Category |
Description |
Price |
Ammo |
Fire Rate |
# of Projectiles |
Proj Damage |
Proj Speed |
Proj Time |
Explode Size |
Explode Damage |
Proj Range |
Precision |
Spread |
# per Reload |
Reload Time |
AmmoPerShot |
RefillRate |
NextRefill |
Recoil |
RateOfFireAddition |
RateOfFireAdditionCoolDown |
RateOfFireAdditionLimit |
InaccuracyAddition |
InaccuracyAdditionCoolDown |
InaccuracyAdditionLimit
|
BLAST |
Blaster |
|
A common feature of capsized survival kits, this reliable energy carbine has virtually no moving parts and requires minimal maintenance. |
$5 |
20 |
0.25s |
1 |
0.6 |
75m\s |
- |
- |
- |
- |
95% |
- |
- |
- |
1 |
0.05 |
1s |
100N |
- |
- |
- |
15% |
30% |
100%
|
G-CLS |
Cluster Grenades |
|
Devastating ordinance that burst into smaller exploding bomblets, covering a wide area. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing.
|
$9 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
8m |
0.5 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
G-FRG |
Frag Grenades |
|
These offensive bombs are densely packed with lethal shrapnel. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. |
$10 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
10m |
1 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
G-NUK |
Nuke Grenades |
|
Though small, these miniaturized nuclear warheads are more than capable of reducing anything within their blast zone to radioactive dust. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. |
$5 |
1 |
1s |
1 |
- |
50m\s |
1.5s |
10m |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
G-PRX |
Proximity Grenades |
|
Equipped with simple radar fuses, these bombs lie in wait, then detonate when a target comes near. |
$10 |
5 |
1s |
1 |
- |
30m\s |
- |
18m |
3 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
G-REM |
Remote Grenades |
|
These high explosive grenades are armed with remote triggers and can allow for perfect timing.
|
$10 |
5 |
1s |
1 |
- |
30m\s |
- |
18m |
3 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
G-RCL |
Remote Cluster Grenades |
|
Devastating ordinance that burst into smaller exploding bomblets, covering a wide area. These grenades are armed with remote triggers and can allow for perfect timing. |
$8 |
3 |
1s |
1 |
- |
50m\s |
- |
18m |
2 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
G-STK |
Sticky Grenades |
|
Coated in an adhesive gel, these grenades attach themselves to their target before exploding. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. |
$7 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
15m |
3 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
ACANN |
Autocannon |
|
Though stripped from obsolete anti-aircraft batteries, these light cannons can prove devastating when mounted on a pioneer suit. |
$25 |
50 |
0.3s |
1 |
1 |
350m\s |
- |
7m |
0.75 |
- |
100% |
- |
- |
- |
1 |
- |
- |
7500N |
- |
- |
- |
- |
- |
-
|
CNSTR |
Canister Cannon |
|
This cannon fires specialized fragmentation shells that detonate at the optimal distance from their target, showing it with shrapnel. |
$10 |
6 |
0.8s |
1 |
0.5 |
150m\s |
- |
7m |
0.5 |
- |
90% |
- |
- |
- |
1 |
- |
- |
7500N |
- |
- |
- |
- |
- |
-
|
CHAIN |
Chaingun |
|
The multiple barrels of this powerful rotary gun may be slow to react, but once spinning they deliver a hurricane of withering fire. |
$25 |
1000 |
0.25s |
1 |
0.5 |
150m\s |
- |
- |
- |
- |
30% |
- |
- |
- |
1 |
- |
- |
500N |
-0.18s |
0.3s |
-0.2s |
-18% |
30% |
-250%
|
MMG |
Medium Machinegun |
|
Easily obtained from surplus stockpiles, these aging workhorses are effective, if slightly unimaginative. |
$3 |
250 |
0.075s |
1 |
0.18 |
150m\s |
- |
- |
- |
- |
80% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
SPIKE |
Ram Spike |
|
Originally a mining tool, this magnetically powered spike can easily shatter enemies as efficiently as any ore. |
$5 |
0 |
- |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
EMP-B |
EMP Blaster |
|
This modified survival blaster fires EMP bolts that temporarily disable electronics. |
$15 |
500 |
0.2s |
1 |
- |
100m\s |
- |
- |
- |
- |
50% |
- |
- |
- |
16 |
3 |
5s |
- |
- |
- |
- |
- |
- |
-
|
G-EMP |
EMP Grenades |
|
Packed with powerful pulse capacitors, these bombs create a lasting EMP field that temporarily disables electronics. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. |
$10 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
10m |
0.5 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
SG-EM |
EMP Shotgun |
|
This humble boarding shotgun has been loaded with advanced EMP shells that temporarily disable electronics. |
$7 |
50 |
1s |
6 |
0.1 |
- |
- |
- |
- |
50m |
100% |
2% |
- |
- |
1 |
- |
- |
300N |
- |
- |
- |
- |
- |
-
|
SG |
Shotgun |
|
This time tested heavy-gauge boarding shotgun delivers a powerful spread of tungsten pellets at close range. |
$6 |
50 |
1s |
6 |
0.325 |
- |
- |
- |
- |
50m |
100% |
2% |
- |
- |
1 |
- |
- |
300N |
- |
- |
- |
- |
- |
-
|
FLAME |
Flame Thrower |
|
Simple but undeniably potent in tight spaces, this brutish weapon sprays pressurized gouts of highly flammable liquid. |
$15 |
750 |
0.03s |
1 |
0.15 |
- |
1s |
- |
- |
50m |
80% |
- |
- |
- |
1 |
- |
- |
75N |
- |
- |
- |
- |
- |
-
|
TRACT |
Tractor Beam |
|
By creating a concentrated gravity tunnel, this device pulls in targets that can then be catapulted away with tremendous force. |
$20 |
1 |
1s |
1 |
- |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.01 |
0.05s |
1000N |
- |
- |
- |
- |
- |
-
|
G-HE |
High Explosive Grenades |
|
This robust revolver fed launcher is loaded with military standard high-explosive rounds. These grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. |
$5 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
18m |
2 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
MORT |
Mortar |
|
This snub nosed cannon fires low-velocity explosive shells that detonate on impact. |
$8 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
18m |
2 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
SMORT |
Slime Mortar |
|
By lobbing canisters of corrosive gel, this modified mortar can turn an entire room to slag. |
$12 |
5 |
1.5s |
1 |
- |
50m\s |
1.5s |
- |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
SMART |
Advanced Smart Gun |
|
High-tech targeting sensors and directional micro-thrusters enable this weapon to literally shoot around corners with pinpoint accuracy. |
$15 |
200 |
0.2s |
1 |
0.5 |
200m\s |
- |
- |
- |
- |
80% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
HMG-B |
Heavy Machinegun - Burst |
|
This heavy-caliber machinegun has been outfitted with a burst-capacitor for increased accuracy and controllability. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. |
$10 |
250 |
0.075s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
85% |
- |
4 |
0.3s |
1 |
- |
- |
200N |
- |
- |
- |
- |
- |
-
|
HMG |
Heavy Machinegun |
|
These repurposed heavy-caliber machineguns are commonly mounted on armoured military vehicles. Autostabilizers are required to compensate for their prodigious recoil, hampering suit maneuverability.
|
$10 |
250 |
0.12s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
70% |
- |
- |
- |
1 |
- |
- |
200N |
- |
- |
- |
- |
- |
-
|
HMG-R |
Heavy Machinegun - Ricochet |
|
This heavy-caliber machinegun has been modified to fire ricochet-rounds. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. |
$12 |
250 |
0.12s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
60% |
- |
- |
- |
1 |
- |
- |
200N |
- |
- |
- |
- |
- |
-
|
HMG-P |
Heavy Machinegun - Piercing |
|
This heavy-caliber machinegun has been modified to fire high-density piercing ammunition. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. |
$15 |
250 |
0.16s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
70% |
- |
- |
- |
1 |
- |
- |
400N |
- |
- |
- |
- |
- |
-
|
HELIX |
Helix Caster |
|
The twin-linked wave projectors of this flashy energy weapon create an unusual firing pattern that can curve around corners or intersect targets at optimal distances.
|
$20 |
100 |
0.035s |
2 |
0.12 |
100m\s |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.1 |
1s |
100N |
- |
- |
- |
- |
- |
-
|
HUSH |
Hushpuppy |
|
Designed with an efficient sound suppression system and disabling shock-rounds, this stealthy infiltration rifle excels at picking off isolated targets before they can react. |
$10 |
20 |
1.5s |
1 |
4 |
250m\s |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
200N |
- |
- |
- |
- |
- |
-
|
LASER |
Laser |
|
This weaponized industrial laser is able to slice through most materials with ease, provided the user sustain target focus. |
$30 |
300 |
0.01s |
1 |
0.05 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
1.25 |
5s |
- |
- |
- |
- |
- |
- |
-
|
LIGHT |
Lightning Spindle |
|
Generating massive amounts of static electricity, this short ranged weapon emits arcing forks of lightning. Additional bolts may discharge from the target into other objects in close proximity.
|
$15 |
100 |
0.05s |
1 |
0.09 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.3 |
1s |
75N |
- |
- |
- |
- |
- |
-
|
MMG-B |
Medium Machinegun - Burst |
|
For improved accuracy, this machinegun variant has been outfitted with a burst-capacitor. |
$3 |
250 |
0.04s |
1 |
0.18 |
150m\s |
- |
- |
- |
- |
95% |
- |
4 |
0.25s |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
MMG-S |
Medium Machinegun - Smart |
|
This advanced machinegun has been modified with a targeting CPU and smart-munitions that home in on potential threats. |
$3 |
250 |
0.065s |
1 |
0.13 |
125m\s |
- |
- |
- |
- |
65% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
NAPLM |
Napalm Projector |
|
Highly flammable and unstable, this sticky gel can be applied to targets before being set alight with another weapon. |
$12 |
250 |
0.0005s |
- |
- |
90% |
- |
10 |
0.25s |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
PULSE |
Pulsar |
|
Designed as a next-generation military service weapon, this powerful pulse rifle fires a rapid stream of burning plasma in short bursts. As a safety measure, its rate of fire decreases as its power cell drains to prevent blowout. |
$8 |
20 |
0.009s |
1 |
0.3 |
100m\s |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.3 |
0.25s |
100N |
0.18s |
0.9s |
0.2s |
18% |
30% |
100%
|
RAIL |
Rail Cannon |
|
By charging up electro-magnetic rails, this advanced cannon fires a dense solid slug at hypersonic speeds, dealing massive amounts of pinpoint damage. |
$10 |
4 |
1.5s |
1 |
8 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
R-HE |
High Explosive Rocket |
|
These dumb-fire two stage rockets deliver a powerful explosive payload, and are ideal for knocking out enemy systems from a distance. |
$12 |
4 |
1s |
1 |
- |
10m\s |
- |
25m |
8 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
R-DNK |
Drunk Rocket |
|
Officially recalled due to faulty guidance systems, these unpredictable missiles can still be purchased cheaply from backchannels and are effective when fired in large volleys. |
$20 |
50 |
0.15s |
1 |
- |
15m\s |
- |
25m |
2 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
R-GD |
Guided Rocket |
|
After launching, this rocket can be wirelessly guided into targets. Due to the advanced complexity and cost of its systems, careful application is recommended. |
$12 |
3 |
1s |
1 |
- |
10m\s |
- |
25m |
8 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
R-RGD |
Remote Guided Rocket |
|
After launching, this rocket can be wirelessly guided into targets and detonated with a remote trigger. Due to the advanced complexity and cost of its systems, careful application is recommended. |
$17 |
3 |
1s |
1 |
- |
10m\s |
3s |
25m |
8 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
R-REM |
Remote Rockets |
|
These high-explosive rockets are armed with remote triggers, allowing the firer to precisely time the moment of detonation. |
$14 |
3 |
1s |
1 |
- |
10m\s |
3s |
25m |
8 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
R-NUK |
Nuke Rocket |
|
Though small, this miniaturized nuclear warhead is more than capable of reducing anything within its blast zone to radioactive dust. |
$10 |
1 |
1s |
1 |
- |
10m\s |
- |
25m |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
SAW |
Saw Arm |
|
This diamond-tipped rotary saw blade has been reinforced to withstand the rigours of combat, and provides a brutal answer to close encounters. |
$10 |
0 |
0.6s |
1 |
0.25 |
- |
0.2s |
- |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
SG-AS |
Assault Shotgun |
|
Military-grade combat shotguns are prized weapons amongst freelancers for their unrelenting firepower. |
$10 |
50 |
0.3s |
5 |
0.325 |
- |
- |
- |
- |
50m |
100% |
5% |
- |
- |
1 |
- |
- |
300N |
- |
- |
- |
- |
- |
-
|
FRAGG |
Frag Gun |
|
A monstrously upscaled scattergun, this beast of a weapon fires molten-hot shrapnel that cuts through its targets and bounces off walls. |
$15 |
25 |
1s |
6 |
1 |
- |
- |
- |
- |
50m |
100% |
4% |
- |
- |
1 |
- |
- |
500N |
- |
- |
- |
- |
- |
-
|
SLIME |
Slime Projector |
|
Originally used to dissolve unwanted scrap metal in junk yards, this corrosive chemical ooze slows and eats through hostile drones with equal effectiveness. |
$5 |
250 |
0.0005s |
- |
- |
90% |
- |
- |
- |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
STING |
Stinger Pod |
|
These micro-missiles are densely packed into smart-tracking target pods. Once launched in a salvo, they will relentlessly seek out targets and destroy them. |
$18 |
50 |
0.09s |
1 |
- |
25m\s |
5s |
10m |
0.75 |
- |
50% |
50% |
5 |
1s |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
STORM |
Storm Hammer |
|
Channeling an apocalyptic level of charged electricity, this experimental energy weapon is capable of laying waste to scores of enemies with a single devastating thunderclap. Its only notable downside is the long recharge time on its overtaxed power cell. |
$30 |
1 |
1.5s |
1 |
8 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.001 |
0.05s |
1000N |
- |
- |
- |
- |
- |
-
|
SG-TR |
Trench Gun |
|
Sawn off double-barreled shotgun; a bandit classic. Though slow to reload, nothing compares for a brutal one-two punch. |
$18 |
50 |
0.25s |
15 |
0.325 |
- |
- |
- |
- |
50m |
100% |
7.5% |
2 |
1.5s |
1 |
- |
- |
500N |
- |
- |
- |
- |
- |
-
|
ZIP |
Zipgun |
|
Though extremely ramshackle and cheap in its construction, few weapons can compare to the raw amount of hot lead this popular street-piece can spit out. |
$5 |
750 |
0.03s |
1 |
0.12 |
- |
- |
- |
- |
60m |
90% |
- |
- |
- |
1 |
- |
- |
30N |
- |
- |
- |
10% |
30% |
50%
|
ZIP-S |
Zipgun - Smart |
|
While extremely out of character for its humble stature, this customized subgun has been equipped with a targeting CPU and smart-munitions that home in on potential threats. |
$6 |
750 |
0.0275s |
1 |
0.09 |
- |
- |
- |
- |
60m |
80% |
- |
- |
- |
1 |
- |
- |
30N |
- |
- |
- |
10% |
30% |
50%
|