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Cryptark Wiki
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Pioneer Suits
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Pioneer Suits
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==INTRUDER== [[File:Intruder-deniable ops.png|thumb|An Intruder, in the Deniable Ops scheme.]] This slim infiltration unit has found underground success with warring corporations for its clandestine abilities. Though not armoured for prolonged combat, it is equipped with stealth gadgets and a short ranged teleporter; allowing canny pilots to slip through weak spots in defences. '''Abilities:''' * '''Active:''' TRANSLOCATOR - Launchable short-range teleport beacon. * '''Passives:''' ** Slight Frame (Max 5 Hull) ** Lockpick (Can open locked doors without a key) '''Default Loadout:''' * [[File:tag_wep_mgun.png|20x20px]] 1x Hushpuppy * [[File:tag_wep_melee.png|20x20px]] 1x Saw * [[File:tag_wep_shield.png|20x20px]] 1x Reflector Shield * [[File:tag_wep_blast.png|20x20px]] 1x Remote Grenade Launcher * [[File:tag_item_healthsmall.png|alt=Item|20x20px]] 2x FIX-2 repair kit * [[File:tag_item_cloak.png|alt=Item|20x20px]] Cloaking Device '''Strategy/Tips:''' The fragile Intruder is a skilful, stealthy suit, ideal for those who prefer to sneak around the wrecks instead of engaging enemy forces head on. Its low maximum health means that avoiding combat is generally a high priority, and its toolkit is well-suited to evasive tactics. The Hushpuppy rifle is slow to fire, but accurate, powerful, and doesn't draw enemy attention. Remote Grenades lend a little extra firepower, too. One of the Intruder's most useful tools is its Translocator beacon, however; the first activation deploys the beacon, and the second teleports you to the beacon's location. By placing a beacon before getting into a risky situation, you can ensure that you have an escape plan if things go south. The ability to pick locked doors and the free cloaking device further aid in the Intruder's ability to freely navigate derelicts by routing around hazards - or simply stealthing straight past ones that might be otherwise unavoidable.
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